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He can also use the stun from his Super to defeat attackers onto his team's safe, and his moderately high health allows for more survivability while attacking the safe, in which low-health Brawlers are commonly used in this mode. He can grapple onto the enemy safe and stun nearby defenders, eliminate them, and proceed to deal large amounts of damage to the safe continuously since his reload speed is fast. Buzz’s mechanics make him viable in Heist.Buzz can simply camp behind walls, inside bushes, or otherwise at a concealed or hard-to-reach location from the enemy and charge his Super in the process, then once he gets his Super, he can grapple onto and defeat enemies. Buzz's Super allows him to play offensive because his health is above-average and his Super, if grappled from a long distance, can allow him to defeat even tanks like Bull with his Super, which is usually difficult for Brawlers with lower health than tanks.
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Since Buzz's Super stuns in a short radius around him once he finishes traveling to the buoy’s location, it’s better to grapple onto a wall near an enemy rather than grapple the enemy since hitting Buzz's Super on a moving target is difficult.However, if other enemies aren’t nearby, you can still defeat the grappled enemy as the stun duration is long enough for you to defeat them with Buzz's high damage before the stun wears off. Additionally, if he is stunned, pulled, or knocked back while grappling, his Super is interrupted. Buzz isn’t immune to damage or when he’s traveling to a grappled target, so grappling an enemy when Buzz is on low health is risky.If an enemy is fleeing and is out of Buzz's range, he can use his Super to quickly catch up to the enemy and stun them, giving him the chance to finish them off.His Super is fast, but if there is an enemy moving sideways from a far distance, it is best not to use your Super onto the enemy as they most likely can outrange you. Generally, try to auto-aim your Super most of the time unless the enemy is far away from you.The latter, while easier to do, is riskier due to certain Brawlers like Spike, Bull, and Darryl out-matching Buzz in point-blank combat. In order to hit all 5 shots, Buzz must either move clockwise around the enemy or attack at point-blank range.
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However, Buzz’s Super can be interrupted if he’s pulled, stunned, pushed back, or knocked back while using his Super.īuzz's Trait's Super charging area is increased by 33%, which increases the radius from 6 tiles to 7 tiles. Buzz can travel across lakes while being pulled, he can still move before the buoy hits an enemy or wall, and if a wall Buzz grappled onto gets destroyed, he’ll be pulled to the wall's location. If the grappled enemy moves away from where they were initially hit, Buzz is pulled to their original location. If Buzz moves behind an obstacle while using his Super, he goes through the obstacle. The maximum stun duration is 1.5 seconds and the minimum is 0.5 seconds. The stun duration is variable the farther away Buzz was before hitting a target with his Super, the longer the stun duration. After Buzz pulls to an enemy, he stuns them and other enemies in a 2.33-tile radius. If it hits an opponent or a wall, Buzz hauls himself over there, stunning nearby opponents where he lands."īuzz throws out a buoy that can hit both opposing targets or walls, pulling himself to it afterwards.